Wednesday, December 24, 2008

Rise of the Argonauts Review


As the King of Iolcus, Jason had everything – a prosperous kingdom, the respect of his peers and a beautiful fiancé. But when she was assassinated on their wedding day, Jason vowed to take revenge on her killers – to do anything to restore her life and earn back the respect of his subjects. To accomplish this heroic feat, Jason must seek out the Golden Fleece and with the help of Greek mythology’s greatest heroes, set sail on the most epic voyage of all.

An epic scale action-RPG, Rise of the Argonauts immerses gamers in a gladiatorial adventure set in wondrously imagined vision of ancient Greece. With deep exploration and epic quests, players live a life of brutal combat as they lead a team of iconic warriors -- including Jason, Hercules and Atalanta-- through a world ruled by mythological gods.

General Features

* Gamers spend more time playing and less time micro-managing inventory and resources through a streamlined HUD and inventory system. Players can earn unique powers and abilities, but avoid tedious record keeping by dedicating deeds to a god of choice. Characters become stronger with armor and weapons upgrades significant in scope, leaving enemies nearly helpless. Players must learn to appease the Gods and interact wisely with those they encounter, as decisions impact the story flow and available missions
* Players assemble the most effective team of Argonauts for each mission to put the best battle plan forward. Lethal combinations of weapons and powers granted by the Gods, combined with the battle-tested loyalty of the Argonauts, make Jason a devastating force in combat. Players can change weapons on the fly to outmaneuver and inflict lethally devastating attacks on opponents, decapitating them with swords or cutting them in half with shields
* Players battle deadly foes, fearsome opponents and legendary monsters while experiencing a living, breathing and vivid ancient world taking players far beyond the generic broken statues and ruins that so often define the myth. The thrill of battle and intensity of action is strengthened through Tyler Bates' (300 composer) epic musical score

5.0 Presentation
Lack of an in-game minimap causes issues, camera tends to get in the way while exploring, poor feedback system.
6.0 Graphics
Some nice character and weapon models and a few environmental vistas can be impressive, but the framerate is really a nuisance and it feels like more could have been done given the source material.
7.0 Sound
Character voices range from decent to seemingly uninterested. Some solid music that feels fitting for the setting, and passable sound effects.
6.0 Gameplay
A combat system with plenty of ways to upgrade but doing so doesn't add all that much more variety to the standard action. Lengthy bouts of conversation too few of which are interesting.
4.0 Lasting Appeal
After a run-through, which would likely take less than 10 hours on the easiest difficulty and if you skipped through dialogue, this game isn't worth playing again.
6.2
Passable OVERALL
(out of 10 / not an average)

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