Thursday, December 25, 2008

Prince Goes Unnoticed

The producer of the Prince series Ben Mattes says that his game should have been praised more for taking creative risk. Stating: “We set out to keep a few core fundamentals but to re-imagine everything else, discarding some very well entrenched ideas not only about the brand but also about videogames in general,” Mattes said. “What surprises me is how little these high level risks seem to be noticed and appreciated as attempts to shake up the industry and push things forward.” I feel as though he’s going a little overboard with the statements. The newest Prince was a good game but nothing extraordinary.

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