Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Tuesday, February 3, 2009

Sony should build the next Xbox


We all know that being being a console manufacturer is a capital intensive business. The fact that there are only three companies currently in the business shows just how much of an investment it takes. Now that the world is dealing with a massive economic downturn the cost must pinch that much more. At the turn of the year we had plenty of stories about how the video game industry is recession proof. That belief appeared to be borne out by record breaking sales over the past Holiday season. All three platform holders, Microsoft, Sony, and Nintendo have boasted about their performance recently. Recession? What recession, seemed to be the message sent out by the sales figures. However, fast-forward a few weeks and the picture seems to have changed somewhat. Both Microsoft and Sony are talking about massive lay-offs and/or closure of entire divisions. Hardly the actions of recession proof companies.
Meanwhile, despite a recently disclosed drop in profits the money is still pouring in for Nintendo. The foreseeable future looks assured for Nintendo as both the Wii and DS continue to set sales records and three-year old software like Mario Kart DS still riding high in the charts. In truth, it appears that Nintendo are the only recession proof company in the industry. Now lets assume that Sony wants back on top of the industry and Microsoft want to get there for the first time. What would they have to do to achieve this? Remember that with both companies so far behind and only falling further, it would have to be something very drastic. I think, and here comes the crazy bit, that Sony should build a new console in partnership with Microsoft. With the combined expertise of both companies, what could go wrong? Well quite a lot probably but lets ignore that for now. The division of work would be the most important decision, so who would do what exactly?
I might as well just say it; Sony make better hardware than Microsoft. That statement is hard to argue against for several reasons. Not least among them is the reliability of a console and the PlayStation 3 (PS3) is certainly a more reliable machine than the Xbox 360. The Red Ring of Death (RRoD) is a problem that has plagued the 360 since it's launch in 2005 and it is only recently with the Jasper configuration that Microsoft has gotten on top of it. The PS3 also runs quieter than the 360, which is nice considering it is likely housed in your living room. Coupled with greater reliability and quieter running is the fact that it is more fully featured (built-in WiFi) and more advanced than the 360. The PS3 launched with the then cutting-edge Blu-ray drive as standard, while the 360 is stuck with the tried and trusted (some would say limited) DVD format. When it comes to graphical and processing power it is more difficult to declare a clear cut winner. I could talk ad nauseam about Cell Processors or Tri-Core Xenon Processors but there seems no point. More technically minded people than myself have argued this point at length and have not yet come up with a definitive answer. I am going to side with the PS3 for one simple reason, Killzone 2. This game is without doubt the best looking game on any console at the moment and the 360 does not have a game of comparable graphical quality. Finally, the design of the console itself is a more subjective issue but I believe that the PS3 is an infinitely more appealing design than that of the 360. It is just a sleeker, sexier looking machine.
At this point I'm pretty sure you are all think this article is nothing more than the ramblings of a rabid Sony fanboy but it isn't. Microsoft would have an equally vital role to play in the alliance – marketing and online services. Microsoft have done a remarkable job of marketing the 360, they really do seem to have their finger on the pulse of this gaming generation. As a perfect example, look at the way they handled the RRoD debacle. They emerged from the issue virtually unscathed in terms of sales. How many other companies could handle such a situation so well? They also know how to properly support a game, via marketing and turn a release into a full blown event. The release of Halo 3, was guaranteed to be big but with the might of the Microsoft machine behind it it became a phenomenon. Compare that release to the one that Sony is currently orchestrating for Killzone 2, the most important PS3 release this year. No contest here really. We should be seeing Killzone 2 everywhere we look at the moment but we don't. With some of the Microsoft magic, this game would get the launch it deserves and needs to become a blockbuster.
There is also the issue of the way that Sony is perceived. Either fairly or unfairly they appear to have developed a reputation for being arrogant towards both developers and consumers. They may have abused their position of dominance during the PSOne and PS2 era by not being as accommodating towards developers as perhaps they could have been. Meanwhile Microsoft have gone out of their way to listen to and please developers by making the platform easy to develop on. As a result, the consensus seems to be that 360 is the preferred development platform. There are also charming public utterances such as, “for consumers to think to themselves 'I will work more hours to buy one'”. This comment from Ken Kutaragi regarding the high-price point of the PS3 at launch does little for the public perception of Sony. For this reason, Microsoft would play the main role in selling the console, while Sony would concentrate on building a console to match expectations. As a nice little added bonus for Microsoft they would save themselves a small fortune by retiring the money-hat they use to bribe developers to secure exclusive content over Sony.
Okay, time for a little reality check. I am aware, as I am sure you are too that none of what you have been reading is ever likely to happen. This article is merely intended as an exercise in thinking outside the box for two reasons. How can both companies provide more value to the consumer and genuinely compete with Nintendo for top spot, all in a very tough economic climate? Crazy as it sounds, I do believe that it could work, certainly it would be beneficial to the consumer. Among the many benefits would be piece of mind when choosing a console as there would be no need to worry about platform exclusive games and/or DLC. One question remains, what would they call such a machine?

Tuesday, January 20, 2009

Final Fantasy XIII exclusive to Japan in 2009

Final Fantasy XIII Boxshot

Square Enix's highly anticipated JRPG won't be released outside of island nation until sometime after April 2010 on PS3 and Xbox 360.

At this year's Tokyo Game Show, Square Enix debuted a new trailer for Final Fantasy XIII, its highly anticipated role-playing game slated to arrive for both the PlayStation 3 and Xbox 360. Aside from the eye candy, Square Enix's trailer also offered the tantalizing promise of a 2009 launch date.

Unfortunately, that promise of a 2009 release apparently applies only to Japan, given that the game isn't going to make it to the US or Europe until the second quarter of 2010 at the very earliest. The news emerged as Square Enix, the game's developer, delivered projections for the remainder of its current fiscal year, which ends March 31.

Square Enix president Yoichi Wada told Reuters that the game was on track for a 2009 PS3-exclusive launch in Japan, with international launches for the Xbox 360 and PS3 coming "in the business year from April 2010 or later."

Final Fantasy has been one of the most successful franchises ever to hit the console market. Since its first incarnation on the NES, the series has sold upward of 85 million units worldwide, with numerous spin-offs and even a feature-length movie adding to its success.

Despite the delay in the launch of Final Fantasy, Square Enix has remained optimistic about its financial outlook for 2009 with a small dip in operating profit of 2.4 percent to 21 billion yen ($236 million) forecast for the year. The company also reported healthy sales for the tail end of 2008 and said "demand has been generally brisk," with key titles such as Chrono Trigger, Dragon Quest IV and Final Fantasy VII prequel Crisis Core all hitting shelves throughout the year.

Q&A: Final Fantasy bard Nobuo Uematsu

Uematsu shares his experience with Blue Dragon Plus and hints at something "big" for the Black Mages.

Source: gamespot

A self-taught musician, Nobuo Uematsu joined Square back in 1985, and in 1987 Hironobu Sakaguchi asked if he would like to compose music for a role-playing game called Final Fantasy. The subsequent success of the series launched his career as a video game music composer, eventually making Uematsu one of the most well-known video game music composers among Western audiences, often referred to as the John Williams of video games.

Uematsu stayed with Square Enix until 2004, when he left to form his own production company, Smile Please. He continues to compose for video games, working alongside Sakaguchi, who left Square Enix in 2004 to start his own studio, Mistwalker. Uematsu's recent works can be heard in Lost Odyssey and Blue Dragon for the Xbox 360. He also composed the main theme for Super Smash Bros. Brawl last year.

In addition to composing game music, Uematsu formed the Black Mages in 2003, an instrumental rock band that takes his original Final Fantasy compositions and arranges them into rock music. The group has released three albums: The Black Mages, The Black Mages II: The Skies Above, and their most recent album, The Black Mages III: Darkness and Starlight," which was released last year.

In 2004, Uematsu made an appearance at Dear Friends--Music From Final Fantasy, the first-ever video game music concert in the United States, which was held in Los Angeles at the Walt Disney Concert Hall. Due to its success, another follow-up concert was held the year after in LA, titled More Friends--Music From Final Fantasy. This was also the first time that the Black Mages performed live in the US.

Since then, Uematsu's work can be heard live in various concert series, such as Video Games Live and Play: A Video Game Symphony. To commemorate the 20th anniversary of Final Fantasy, AWR Music Productions is currently presenting a concert world tour titled Distant Worlds: Music From Final Fantasy, with performances scheduled across multiple cities in the US as well as Singapore.

Amid all the excitement with the concerts, album releases, and video games, Uematsu shared his thoughts with GameSpot through an e-mail interview about composing for the upcoming Blue Dragon Plus on the Nintendo DS and talked about his band, the Black Mages.

GameSpot: What is it like to work with Sakaguchi again at Mistwalker?

Nobuo Uematsu: Business as usual, but his ability to get things done never ceases to amaze me. Achieving goals is just second nature to him.

GS: What will the music be like in Blue Dragon Plus? Is it similar to the previous Blue Dragon?

NU: There are slight variations in the arrangements, but it's more or less the same; plus, there's one new track.

GS: What challenges did you face when composing for the Nintendo DS versus a current-gen console?

NU: It was just that it had been quite a while since I last worked with internal sound hardware.

GS: What kind of process do you go through when composing a track for a specific area in the game?

NU: After I draw inspiration from the scenario and artwork, I just let my imagination take me along for the ride.

GS: After composing hundreds if not thousands of different tunes, how do you manage to continue to stay original?

NU: Actually, all of my music sounds the same to me, to the point I get fed up with myself sometimes.

GS: What is your band working on now? Are you working on another album?

NU: There's the DVD of the live concert we did in August; it's coming out next year. I'm thinking of doing "something big" for the end of 2009, but I can't really say anything at this stage. You'll just have to keep your ears peeled.

GS: How do you select which pieces to use for your album? What are some of your favorites to perform?

NU: I draw up a list of things, and then we all get together and decide which ones we're going to do. I have fond memories of all of my music, so picking out favorites is difficult. But the live concert we did this year featuring "Maria and Draco" was fully accompanied by a drama ensemble; this was a first for us, so it was really exciting.

GS: When will we see the Black Mages again in North America?

NU: We don't have any plans as of yet, but we're definitely looking forward to another performance overseas; the sooner the better.

GS: You've been able to travel across the United States for the Dear Friends concerts as well as Distant Worlds. What has the experience been like? What has been the most memorable moment for you?

NU: It was really gratifying to receive such a thunderous ovation from all the people who came out to our concerts overseas. I truly felt thankful that I was born. The fact that people from different countries all over the world can experience the same universal joy from the same music...Doesn't that inspire you to believe there's hope for a world of peace, free from war and conflict?

GS: We can agree on that. Thank you for your time.

Friday, January 16, 2009

Game Lag: 5 steps to reducing lag in online games


Tired of pulling a trigger in Call of Duty: World at War, then watching your gun fire five seconds later? Sick of adrenaline-fueled Halo 3 matches playing out like slide-shows? Well, the GamePro editors have five secret tips to help you reduce or eliminate lag, and make online gaming more stable and enjoyable.

Without further ado, here are five proven ways to fix a laggy game experience!



1. Shut down all PC downloads and sharing apps.

Video Game Lag: 8 steps to reducing lag in online games

File-sharing programs such as BitTorrent are infamous for eating up bandwidth, and will guarantee you a choppy online gaming experience on your game system. Big downloads, such as Apple Store TV shows or movies, will also slow down your online game. If you're playing online, try to limit any PC internet use beyond simple web browsing or e-mail.





2. Cable internet beats DSL every single time.

Video Game Lag: 8 steps to reducing lag in online games

There's a reason a DSL connection costs less than cable internet: it's slower and less stable. In fact, some industry groups have recommended stripping DSL of its "broadband" label because it can only handle a fraction of the speed of a cable connection. DSL is fine for speedy web browsing, but cable reigns supreme for online gaming. Cable internet is also relatively inexpensive if you're already a cable TV subscriber - ask your provider for package deals.





3. With Wi-Fi, placement is everything.

Video Game Lag: 8 steps to reducing lag in online games

Your wireless Wi-Fi router has a limited range, and consoles can be pretty picky about that signal (especially if the Wi-Fi has to go through a wall). Try to place your console close to your router to get the best results. If you're still seeing a strong signal, yet experiencing lag, try changing your game system's location in the room, or flipping it horizontally or vertically.





4. Hardwire it!

Video Game Lag: 8 steps to reducing lag in online games

Though wireless Wi-Fi is more convenient, a hardwired Ethernet connection is unbeatable for online gaming - it's faster and more reliable. The downside: an ugly cable that leads from your internet router to your game system. If your cable or DSL jack is located close to your entertainment system, you'll definitely want to use an Ethernet cable for maximum performance. Even if the internet jack is located far away, you may consider running the Ethernet cable under the carpet, along a wall, or under floorboards to conceal it.





5. Choose top-quality internet hardware.

Video Game Lag: 8 steps to reducing lag in online games

Don't expect top-level gaming performance from that cheap $20 internet router you bought at CostCo. Instead, spend a little more and get a quality router from a trusted manufacturer such as Linksys or DLink. Sony, Microsoft, and Nintendo also have preferred hardware that is guaranteed to function perfectly on their systems - that information is available on their websites.

New York City from January 17th and 18th from 11am - 7pm


Are you in New York City from January 17th and 18th from 11am - 7pm? Then you have a chance to play F.E.A.R 2: Project Origin before the demo comes out later this month. Here's the info about the event:


This Saturday and Sunday, January 17th and 18th from 11am - 7pm, our mobile F.E.A.R Lab will be parked outside of the GameStop at 1282 Broadway on the corner of Broadway and 33rd (near Herald Square) to give a sneak preview of the upcoming first person shooter game F.E.A.R. 2 Project Origin.
Live stream tomorrow from the location via this link: http://www.armacham.com/fearlab/

Thursday, January 15, 2009

Kojima addicted to Left 4 Dead

Kojima The creator of Gamezine's Game of 2008 is obsessed with one of our faves.

Kojima, the brainchild behind Metal Gear Solid, hones in on the virtues of the Western video games market and how its a better place to develop games than in Japan. Along the way he also comments that he's currently addicted to Left 4 Dead, which we gave a huge 9/10.

In a Famitsu Magazine interview, Kojima argues;

"The US and European marketplace are far better balanced. There are games everyone can play -- maybe calling 'kids' games' would be inappropriate -- but there's also a deep base of core titles made with movie-industry people that explore the depths of hi-def. I'm addicted to Left 4 Dead right now, but people say to me that that game would never work in Japan."

Kojima's a little pessimistic about the Japanese video games market, laughing as he says;

"Maybe I should quit being Japanese. And speaking of which, there were hardly any Japanese games nominated in Spike TV's Video Game Awards this year. It's sad to see that Japan's games failed to even register in America last year."

When asked why Japanese developers struggle to keep up with the overseas competition, Kojima is just as damning;

"Because they're Japanese. Japan makes all their own books and movies and music. You can't export entertainment made by Japanese people in the Japanese language, so it's all made with the sort of budgets that guarantee profit within the Japanese marketplace only.

"Meanwhile, the English-speaking world is a global one. The scariest scenario I see is people overseas taking the ideas from Japanese games, running the Hollywood business merchandising machine on them, and taking all the revenue. If that happens, then there won't be any new Japanese creators."

Furthermore, the man who has continuinly changed the rules of gaming, comments that the hi-defination era of consoles hasn't really been taken advantage of in Japan;

"Game design up to now has been about making rules," he notes. "It was like a card game; there were lots of things that weren't possible and had to be cut. With hi-def, the more real it gets, the less instruction you need to give, so preoccupying yourself with making rules seems silly. Western developers have realized this, but Japanese ones are still preoccupied with making these rules."

The good news is that Kojima is working on a bunch of new projects that'll whip both the East and West into shape;

"There is a title I'm designing that I think we'll be able to announce relatively soon, and there's also a rather challenging project I'm working on to compete against the overseas industry. So as far as unannounced projects, I've started work on one and three others are in progress."

We can't wait.

Sunday, December 28, 2008

Image of Halo Wars LE contents released

Microsoft has released an image of the contents set to be included in the Limited Edition version of Halo Wars.

The pack, which you can see an image of below, contains a graphic novel by Phil Noto, Eric Nylund and Graeme Devine (Halo Wars’ lead designer who we recently interviewed) called Halo Wars: Genesis, plus bonus in-game content, trading cards, and a Spirit of Fire patch.

Halo Wars releases in the UK on February 26th.

Dengeki: Final Fantasy XIII





As the rest of the Japanese game magazines, Dengeki has followed suit with the new Final Fantasy XIII gameplay screenshots and information. There are no new screenshots that we can see but there may be a few extra pieces of information the other magazines have missed. We'll hopefully have them translated soon. Thanks to BlankChocobo who scanned them in for us.


Friday, December 26, 2008

Broken Face: Mir vs. Nogueira These two great heavyweights are in the game!

Frank Mir
Mir holds a an 11-3 professional MMA record and is 9-3 in UFC competition. He defeated Tim Sylvia for the UFC Heavyweight title at UFC 48: Payback in June of 2004, but his career was derailed shortly after when a devastating motorcycle accident left him unable to compete for nearly 19 months. An interim title was created during Mir's absence, and eventually he was stripped of his belt when his recovery progressed more slowly than anticipated. Although Andrei Arlovski would later go on to be recognized as the undisputed heavyweight champion, the UFC heavyweight title would once again become split as Randy Couture returned to defeat Sylvia and reclaim the UFC heavyweight title, and Antonio Nogueira went on to defeat Sylvia for the interim title. So, ultimately, Mir ended up without any stake in the UFC Heavyweight title despite never having been defeated in a championship defense.

Another intriguing facet to Mir's bid to reclaim the UFC Heavyweight title is the fact that he's the only current UFC competitor with a win over reigning UFC Heavyweight Champion Brock Lesnar, who he submitted at UFC 81: Breaking Point with a kneebar in the first round. Of course, Lesnar went on to defeat Couture for the UFC Heavyweight title at UFC 91.
Mir takes Nogueira down and secures a brutal leg lock.

Mir, 29, is an accomplished striker, but he's best known for his remarkable Brazilian Jiu-Jitsu (BJJ) skills. Six of his nine UFC wins have come by submission.

Antonio Rodrigo Nogueira
Nogueira, a former PRIDE heavyweight champion, owns a 31-4-1 record in professional MMA competition and is 2-0 since joining the UFC in July of 2007, with wins over Heath Herring and Tim Sylvia. Only three men have ever defeated "Minotauro", each of them winning by decision, and that short list includes some of the very best fighters in the world (Fedor Emelianenko, Josh Barnett and Dan Henderson). Nogueira went on to avenge his losses to Barnett and Henderson, although he has yet to defeat Emelianenko, who defeated him by unanimous decision in both their fights and is currently under contract with Affliction.

The native of Victoria da Conquista, Brazil, who currently fights out of Rio de Janeiro, submitted Sylvia with a guillotine choke in the third round of their fight at UFC 81 to become the UFC's Interim Heavyweight Champion, ironically on the same night Mir defeated Lesnar.
Minotauro uses his rubber guard to lock Mir up.

Minotauro, 32, is well versed in boxing and judo, but is best known for his world class BJJ skills, which helped him earn submission victories over Mirko Cro Cop (armbar), Bob Sapp (armbar) and Mark Coleman (triangle choke with armbar).

Mir and Nogueira were the coaches on season eight of UFC's The Ultimate Fighter reality show, and both men stand in at 6-foot-3 and 240 pounds. The winner of the Mir-Nogueira fight at UFC 92 will receive the next shot at Lesnar, and the winner of that fight would then become the undisputed, unified UFC Heavyweight Champion. At this point, both Mir and Nogueira would have to be considered favorites to defeat Lesnar, who has just four professional MMA fights on his resume.

Roy Orbison Coming to Rock Band



According to CMT.com, a Roy Orbison Pack will be coming to Rock Band 2. The news was dropped in an episode summary for an upcoming "Top 20 Countdown" program on TV. This, of course, isn't official word from Harmonix or MTV Games, but CMT is owned and operated by MTV.

Roy Orbison is a member of the Rock and Roll Hall of Fame and is best known for the songs such as "Only the Lonely," "You Got It" and "Oh, Pretty Woman."

Xbox Live Top 10: 12/15-12/21 Settling into a new, stable order.




Xbox 360 Top Live Titles (based on unique users)
  1. Halo 3
  2. CoD: World at War
  3. Call of Duty 4
  4. Gears of War 2
  5. GTA IV
  6. Dash of Destruction
  7. Left 4 Dead
  8. Madden NFL 09
  9. FIFA 09
  10. Fable II
Top Arcade Titles (Full Versions purchased)
  1. Super Street Fighter II Turbo HD Remix
  2. Bomberman Live
  3. A Kingdom for Keflings
  4. Castle Crashers
  5. Worms
  6. Uno
  7. Banjo-Kazooie
  8. Ultimate Mortal Kombat 3
  9. Portal: Still Alive
  10. Braid
Top Community Games (Full Versions purchased)
  1. Golden Royal Blackjack
  2. Snowmans Dilemma
  3. Word Soup
  4. Weapon of Choice
  5. Tower Revolution
  6. World Molder
  7. Couples Sudoku
  8. Petank Party
  9. sin(Surfing)
  10. Classicard

Thursday, December 25, 2008

Korean Troops developing "Spartan-esque" Armor

The republic of Korea has taken a new Spartan-esque route with the new winter armor for their troops. The new suits that resemble a certain beloved Spartan are not the only high tech addition to the troops' gear, the Korean army has also proposed a sweet high-tech rifle to go along with the ensemble, more after the jump!

korean halo armor

According to an article that recently ran in The Korea Times, the Agency for Defense Development (ADD) has reported that it would begin a two phase development program to equip it's soldiers with a new set of battle dress uniform (BDU). The new set includes a bullet-proof helmet that is prewired with subminiature cameras, an automatic temperature control, GPS navigation, and networking capabilities. ADD is also developing portable data-processing equipment to enable soldiers to communicate with their command posts at any given time. .

The most impressive part of this new development in my opinion is the gun. This BFG is a double barreled K-11 assault rifle that renders the shooter capable of letting loose either NATO 5.56 or 20 millimeter grenades. Aiming is no problem with the thermal target seeker and laser that calculates distance automatically. .

An unnamed official told the newspaper that they plan to begin developing related technology and equipment after getting approval from the Defense Acquisition Program Administration A timeline hasn't been specified for the new technology, but the gun has already been tested and could possibly be in action before the armor. .

I don't think the Koreans had Halo in mind when looking for inspiration for their new technology, but according to the picture, the similarities are pretty noticeable. All they need is to stick Cortana somewhere in that helmet, give him a few plasma grenades and voila, IRL Spartan. The helmet sounds like something developed by Tony Stark himself, and the gun sounds like a true point-and-shoot rifle. At least we know Korea will be able to survive if the Covenant somehow materialize and decide to attack earth.

This is a comPile of Gears of War 2 Epic Fails - Part 2



And you thought the first comPile of Gears of War 2 Epic Fails was it, didn't you? Well, there is more unfortunately, and surely they'll keep pouring in. It seems like Gears of War 2 is the most glitch ridden Game EVER!!!

Before getting into part 2, here are the results from the poll "GOW2: Combustible Map Pack?".

Benheck's Pelican Case Xbox 360


Ben Heck has put the final touches on his Pelican case Xbox 360. This prototype was constructed for use by troops stationed overseas. When he announced the project in October, he already knew some of the hurdles he would face. An industrial Velcro style product is used for all component mounting so the air/water-tight seal of the case remains intact. He sanded the surface so that it would stick better. [Ben] mentions that he ended up using less Velcro than he planned on because it held so well. Not being able to cut the case meant the DVD drive had to be converted to top-loading. The tray movement limit switches have been relocated so they now respond to lid position. He regrets not being able to motorize the lid, but let it go since this is still just the first attempt. Extra copper was added to all of the heat sinks to improve cooling.

Prince Goes Unnoticed

The producer of the Prince series Ben Mattes says that his game should have been praised more for taking creative risk. Stating: “We set out to keep a few core fundamentals but to re-imagine everything else, discarding some very well entrenched ideas not only about the brand but also about videogames in general,” Mattes said. “What surprises me is how little these high level risks seem to be noticed and appreciated as attempts to shake up the industry and push things forward.” I feel as though he’s going a little overboard with the statements. The newest Prince was a good game but nothing extraordinary.

2009 360 Releases: Let it Snow!


Let’s take a walk down memory lane together, shall we? 2008 brought us 360 owners some amazing exclusive titles. For those of us that enjoy living someone else’s life, we had that opportunity with Fable II. We also got the next installment from Cliffy B, Gears of War II. With a few other exclusives, an entire library of XBLA titles (with more than 60 scoring above 75% on Metacritic - Braid, anyone?) and many cross-platform titles, we’ve been able to give our thumbs a regular regiment of exercise. Throw in the fact that Microsoft further embraced the community by opening up the XNA Creator’s Club, it’s obvious that Microsoft has not become complacent in engaging the hardcore gamer. Just to sweeten the pot (and help appeal to the casual crowd), Microsoft dropped the NXE on us just a few short weeks ago, adding a few refreshing fixes/adjustments and some awesome features. With all that in mind, these are my top five picks for 2009.

5) Ninja Blade (release date TBA, Microsoft Game Studios, exclusive)

Set atop the skyline of Tokyo, Ninja Blade will give me another opportunity to portray myself as something I’ll never have the chance to - a guy named Ken. And by “guy” I mean “ninja-that-slides-down-the-sides-of-buildings-and-cuts-apart-aliens-all-the-while-gaining-energy-to-upgrade-his-weapons-and-unlock-new-skills”. It does sound a bit like this game has been made and played before, but can you ever really get tired of button-mashing, hack-n-slashing adventures? No, I don’t think so!

4) Ghostbusters: The Video Game (Q2, Atari, multiplatform)

It’s been almost two years since Joystiq first caught whiff of a game based off of one of our favorite childhood toys (anyone care to make a G.I.-Joe game?) and it soon after became a whirlwind of drama. Though the drama still surrounds the game, the game is coming nonetheless. The game is set in 1991 (anyone looking forward to the fashion of the NPCs we can encounter?) and you are a new recruit to the ghost busting team. Many from the original cast of the movies helped in the making of the game and Dan Aykroyd and Harold Ramis are penning the script for the game, just as they had for the movies. If you enjoyed the movies from your youth and always wondered what it might be like to be an actual Ghostbuster, this will be an opportunity to take advantage of!

3) Alan Wake (TBA, Microsoft Game Studios, exclusive)

Though not officially confirmed for 2009, Alan Wake has the potential of being a huge success. A sandbox title (think GTA IV), the protagonist is an author who finds inspiration after meeting his fiancee. After her disappearance, he suffers from a bout of insomnia and seeks treatment in a small town. As you might be able to guess, something goes terribly wrong, the dreams reoccur and he is haunted by the story of his recent hit book. Left with just a flashlight and a gun, he has to solve his own mystery. It sounds like a hybrid of the Silent Hill series, GTA IV and, since being developed by Remedy Studios (Max Payne), should have some overtones of Max Payne. Alan Wake has the potential to redefine some of the mechancics of the survival/horror genre - here’s hoping for a Q4 release.

2) Halo 3: ODST (Q4, Microsoft Game Studios, exclusive)

Giving gamers a different kind of Halo experience, Bungie will be releasing Halo 3: Orbital Drop Shock Trooper. If you’ve ever wondered what it might be like to play as one of MC’s friends, here’s your chance. Just like how Halo 2 was more of an expansion pack for Halo: CE, this installment in the series puts you in the shoes of one of these highly trained, slightly insane space marine that is fighting in New Mombasa between the events of the second and third games. “Why are you looking forward to another game from a tired franchise?” you may ask. Well, my response is that Halo 2 was such an overwhelming letdown. Bungie did a great job creating a cliffhanger story by not actually finishing the story of the 2nd game. I’m hoping that this alternate story will help connect the stories of 2 and 3.

1) Resident Evil 5 (3/13, Capcom, multiplatform)

Though not an exclusive release, this is definitely the top of my list! With each new bit of media that hits the ‘webs, my salivary glands flare up a little. I know the RE faithful among us might not enjoy the changes to gameplay the series has taken, and certainly the PS3 fanboys hate that the series has totally gone away from being exclusive, but both of these reasons (not to spite the fanboys) allow me to put this at the top. Who wouldn’t want to wander around in a graphically beautiful environment and fight off hordes of people that are infected by a terrible virus? The survival element, zombies and gameplay mechanics should make it easy enough to enjoy the story that Capcom has to give us.

X360